Over 3,000 years ago, Chinese farmers established a religious science that developed out of Taoism called Feng Shui (Fung Shui), meaning wind water. Feng Shui is a belief that by living in harmony with nature and adjusting our homes, businesses, and yards to adapt to geological alignments to physical elements, we will be healthy, wealthy, and wise. It is also called geomancy, a form of divination.
Feng Shui teaches that there is an energy called Qi (or Chi) flowing throughout the universe in lines, sometimes called meridians or channels. It claims to balance the Yin and Yang in the environment. It resembles astrology in some aspects.
While it is very sensible to live and respect the laws of nature, Feng Shui takes it further. Good fortune and quality of life are enhanced by surrounding ourselves with things of beauty. Dish fountains with trickling water soothing to your ears, are just one of the characteristics of decorating according to Feng Shui. These types of items will enable us to be more peace-loving and kind. If we envelop ourselves with symbols of death, contempt, and indifference towards nature and other people, we will corrupt ourselves.
Feng Shui – Who are the experts?
The experts of Feng Shui decorating call themselves masters. They search out your land for the supposed five elements and two energies, such as chi and sha. Claiming to detect metaphysical energies, they give direction for the optimal flow of power and liveliness. Architectural elements of your home are designed according to the master’s planning and design. A considerable monetary fee is expected for the rendering of this service. People who have money to burn are attracted to this phenomenon to enhance their lifestyle and social status.
Colleges and universities lecture on the aspects of Feng Shui as a design option. Classes are offered for turning your garden into a wellspring of good energy to surround your home with “good luck.” The masters’ abilities include restraining “wizards and magi” that inhabit the structures and landscape. The doorways of your home need to face a certain direction for the best flow of chi.
Feng Shui – New Religion or Scam?
Feng Shui has become another New Age type of energy scam. These “masters” charge high sums of money to redesign penthouses and mansions. Corporate America also uses Feng Shui to improve their employees work production. This leads to an affirmation of this belief as having substance and value to your lifestyle.
The mind of man has a desire to be the creator of the goodness around him. There is pride in humankind that does not want to believe in one, true, living God as our Creator. We do not even want to be accountable for our own actions, which is where Feng Shui errantly leads its followers.
Harmonious relationships with others can only be brought about by a character change within our self. Love, joy, and peace is only available through God. A statue in the yard will not give you any of these emotions.
In the countries where Feng Shui still has a foothold, the belief has become riddled with superstitions and unverified notions. It is taught in university curriculum as a scientific principal for architecture and city planning. Hopefully, the academia will not ignore the laws of physics in favor of metaphysical principles. Rules of structural soundness should always prevail to ensure the safety and well-being of the inhabitants.
Feng Shui is a false religion made up by man to feel as if he is in control of his life and destiny.
Colossians 2:8 says, "See to it that no one takes you captive through hollow and deceptive philosophy, which depends on human tradition and the basic principles of this world rather than on Christ."
What is Wicca and what are Wicca spells? While it is rooted in ancient pagan beliefs, the Wicca religion, as it is practiced now, is only about 50-years-old. Wicca is a belief system cobbled together in the 1940's and 1950's by Gerald Gardner from a variety of religious traditions and beliefs as well as Freemason rituals. Since Gardner published several books espousing his system of worship, many offshoots and variations of Wicca have sprung up.
There is no particular agreement between Wiccans, or "wise ones" concerning what they believe and worship. Some worship the "Goddess," some worship the "God," and some worship both. Others worship nature. Some Wiccans say they embrace Christian doctrine, while others reject it. Most promoters of Wicca believe in reincarnation.
One thing most Wiccans agree on is the fact that Satan is not a part of their pantheon and they vehemently deny Satan-worship as one of their practices. This is because they disavow the notion of moral absolutes. There is no such thing as good or evil, because it is all relative. Wiccans have only one law that they bind themselves to, called "The Rede." It simply states, "Do what ye will, harm ye none." In other words: "Do what ever you want to as long as no one gets hurt." The Three-fold Law governs consequences, and is a law of returns that states, "All good that a person does to another returns three-fold in this life; harm is also returned three-fold."
Wicca Spells - Mind Control
What about Wicca spells? Not all Wiccans practice witchcraft (which they call "magick" to set themselves apart from illusionists and magicians). Magick is to Wicca what prayer is to Christianity. Wiccans claim that the practice of magick is simply using their minds to control matter, while Christians call upon God to heal people and to intervene and work in their lives. Because the Rede forbids harming others and the Three-fold Law sets forth consequences for those who do, Wiccans view themselves as "white witches" or "nature witches."
Wicca is basically a religion that is about minding your own business and living peaceably with your neighbors and environment. Wiccans are eager to draw parallels between themselves and biblical Christianity for the sake of earning credibility, but what does the Bible have to say about this religion? You won't find the word "wicca" in the Bible, so let's evaluate the beliefs in light of what God says about them.
* Wicca spells are idolism - Romans 1:25 says, "They exchanged the truth of God for a lie, and worshipped and served created things, rather than the Creator…" Who wants to settle for second best? In Isaiah 40, God paints a very cool picture of how much greater the Creator is than His creation. If you are worshipping anything besides the Creator, you are just spinning your wheels.
* Wicca spells bring false hope - Hebrews 9:27 says, "…Man is destined to die once, after that, to face judgment." God says we get one chance at life, and that is it. There are no do-overs. If we don't accept God's gift of Jesus in our lifetime, He judges us as unwilling to be in His presence, and we are sent to Hell.
* Wicca spells bring disillusionment - Mark 7:8 says, "You have let go of the commands of God and are holding on to the traditions of men". God is God, and we are not. We have a decision to make. Are we going to take God at His word and adopt His worldview, or not? Knowing God is hard work that takes a lot of discipline. Wicca is a religion that takes a pack of lies, ties it in a romantic ribbon, and searches out a well-intentioned, but lazy and gullible mark to sell its hollow doctrines.
* Wicca spells bring rebellion - Deuteronomy 18:10-12 says, "Let no one be found among you who… practices divination or sorcery, interprets omens, engages in witchcraft, or casts spells…Anyone who does these things is detestable to the LORD..." Wicca witchcraft is a sin and God hates it. Why? Because it is an attempt to cut off our dependence on God and get answers apart from Him.
Wicca Spells - Separation from God
This is what sin is all about. Sin isn't just a heinous, socially disagreeable action. Sin is our decision to disagree with God on any topic - to rebel against Him. Sin is saying, "God, I want to live my life MY WAY." Romans 3:23 says, "For all have sinned and fallen short of the glory of God." Romans 6:23 says, "For the wages of sin is death…" This isn't bodily death, this is spiritual death: eternal separation from God and all the blessings that His presence brings. This is the definition of Hell: the absence of God's presence. That is what our sin buys for us.
Thankfully, Romans 6:23 doesn't end there. It goes on to say, "…but the gift of God is eternal life in Christ Jesus our Lord." God knew that we would all rebel in one way or another, and he provided a way for us to avoid that separation.
To banish evil spirits from your presence, draw the Eolh rune (z)
in red ink on each palm so that when you extend your hand with your palm out and your fingers up, the rune is upright. Whenever you sense an evil presence, clap your hands together three times so that your palms tingle, and hold out your hands in the direction of the malicious entity, saying:
"Eagle's claws are strong,
Dragon's teeth are long;
Arnhofdhi guards the way,
Sigfadhir wins the day."
Arnhofdhi means "eagle-headed, " and Sigfadhir means "father of victory." Both are names of the god Odin, lord of the runes and god of magic
WWII naval officer?
Location: virginia, USA
As a young boy, I had an odd habit. I would draw life-size pictures of
complicated radar screens, dials, gauges, buttons, levers and switches
onto pieces of cardboard, and then sit in a small, dark space (usually
in the closet or under a desk) and spend hours on end staring at the
dials, manipulating the "switches" and fantasizing that I was somehow
involved in chasing and fighting some kind of an enemy. I can't recall
any specific enemy or specific type of fighting, just the vague feeling
that I was wedged into some kind of very dark and cramped space with
other people and that we were on a tense, dangerous combat mission of
some sort. Once, my parents bought me a board game in which the player pretended to be the captain of a navy ship chasing enemy ships or submarines. The game had a small AAA battery-powered console attached to a cheap plastic plotting board. The console would generate a random number representing the "range" to the enemy displayed with primitive red LED display lights (like those old first-generation calculator displays back in the 1970s), and you would plot the position of the enemy ship on the board using crayons and a ruler and a tiny plastic compass. I don't remember the name of this game, but it was pretty popular in the 1970s (I recall seeing TV commercials for it, maybe another reader can recall the name).
Anyway, the game quickly became the only toy I played with. I became obsessed with it. Every day after school I would draw up some dials and gauges and switches on a piece of cardboard, scotch tape it to the game's plotting board, and sit in the closet, for hours on end, hunting enemy ships.
The funny thing is, I would ONLY play it while sitting in the closet with the lights covered up so that I could just barely see the board well enough to play. I would never play the game in bright daylight or out in the middle of a room; it never felt right that way. It had to be in the closet, the darker and more cramped the better, much to the consternation of my parents who never understood what I was doing sitting in a dark and crowded closet by myself.
I eventually grew out of this phase and moved on with my life. Many years later when I was in my 20's, I visited San Francisco and took a tour of the USS Pampanito, a genuine WWII submarine that is now used as a floating museum.
The minute I stepped into the control room of the sub (the room just under the conning tower where the captain, navigator, helmsman, and sonarmen worked together), I suddenly felt a sense which was sort of like deja vu, only much more powerful. Everything seemed so familiar and comfortable -- a cramped, dark, barely lit room full of dials, guages, switches and levers, just like the ones I had drawn on cardboard as a kid. There was even a plotting board in the middle where the crew would track enemy ship positions. It was as if I'd literally set foot into my childhood fantasies.
Even though I'd never set foot on a submarine before, it felt so comfortable and familiar that if someone had switched off all of the lights right then, I swear that I would have known how to find my way around the inside of the sub without much effort. I just felt as if I KNEW in my mind how the sub was laid out and where everything was. In my mind, I could even see where all of the crew members would sit or stand during patrols, and feel their tension as they tracked an enemy ship and moved into position to fire torpedos.
I've never had a feeling like that before or since. It makes me wonder if I served as a navigator or sonarman on a submarine during WWII.
Editor's note: JTT found out the name of the game a few weeks after his story was posted.
The game was called "Code Name: Sector", by Parker Brothers. Here is a link to a description of the game: 1977 Code Name Sector game Parker Brothers
In July 2007, a fascinating story emerged in the New England Journal of Medicine about a cat that could "predict" the deaths of patients in a nursing home several hours before they died. Oscar, a cat adopted by the staff of the Steere House Nursing and Rehabilitation Center in Providence, R.I., has at least 25 successful predictions, in which patients died hours after the cat sat down by their beds. After the nursing home's staff caught on to Oscar's ability, they began alerting families whenever the cat took up his post next to a patient. Most families tolerate or even welcome his presence, though Oscar becomes upset if forced out of the room of a dying patient, meowing outside the door.
Cats are normally associated with being aloof and independent.
Oscar's actions appear deliberate. He regularly wanders around the home's unit for patients with advanced dementia. He sniffs and watches a patient before sitting down with her. Oscar then purrs while sitting with the patient and usually leaves soon after she dies.
How does Oscar do it? Is it a "sixth sense," a unique scent he smells or something else? Animal experts have put forth a variety of explanations, though most agree that it likely has to do with a specific smell produced by dying patients. That is, people who are dying emit certain chemicals that aren't detectable by other humans but that may pique Oscar's heightened sense of smell. An expert on felines said that cats can sense sickness in their human and animal friends [Source: BBC News]. Jacqueline Pritchard, a British animal expert, told BBC News that she was certain that Oscar was sensing vital organs shutting down [Source: BBC News].
As for why he keeps vigil next to patients, Oscar may be mimicking the behavior of staff who spend time with dying patients. One animal expert suggested that it may be as simple as Oscar enjoying the comfort of heated blankets placed on dying patients [Source: NPR].
Stories of animals with startling abilities aren't rare. Tales have long existed of dogs detecting various types of cancer with their sense of smell. A study later proved that dogs could sense evidence of bladder cancer by smelling it in urine. Some people who suffer from serious epilepsy use specially trained dogs provided by charities. These dogs warn their owners of impending seizures by licking or some other signal. One woman said that her dog regularly gives her a 40-minute warning, allowing her to get to a safe place so as not to worry about the seizures putting her in danger [Source: BBC News].
The seizure-sensing dogs look for subtle smells and changes in features of their owners (such as dilated pupils). Their training, which takes at least a year, teaches them to warn their owners. While we're used to hearing about dogs learning to help the blind or search out injured people, Oscar's case is more puzzling. Cats, unlike dogs or even elephants, aren't associated with altruistic, empathic behavior. Scientists believe that dogs can sense disease in others because of their evolutionary origin as wolves, who needed to be able to detect when someone in the pack was hurt or sick.
We've found some rational explanations for Oscar's actions and those of seizure-sensing dogs -- subtle smells, dilated pupils, learned behaviors -- but what about other strange animal behavior? Can some animals really sense earthquakes or feel compassion? On the next page, we'll delve into the world of ethology.
What is a Ouija board? Ouija boards came into existence as a parlor game in the mid-1800's, when spiritism and channeling were at the height of fashion. The word "Ouija" is a blend of the French and German words for "yes." Adolphus Theodore Wagner first patented Ouija boards, sometimes referred to as "talking boards," in London, England on January 23, 1854. In the patent, Wagner called his invention a "psychograph" and its purpose was to read the minds of people with "nervous energy." By 1861, Frenchman, Allan Kardac, was describing the Ouija board as instruments with which to open communications with the spirit world. In seven short years, the Ouija board had evolved from a mind-reader to portal of communication with the dead.
Modern Ouija boards were developed by inventor William Huld. Huld sold his patent to Parker Brothers in 1966. Ouija boards, as we recognize them today, look nothing like the original prototypes. The 20-25 million Ouija boards sold by Parker Brothers consist of a rectangular game board that is covered with a woodcut-style alphabet, the words yes, no, and good-bye, and the numbers 0-9. Also included with the "game" is a heart-shaped plastic planchette. The planchette is the 'pointer' that is supposed to glide over the board under the direction of supernatural forces and form comments and questions by pointing out questions and comments. Parker Brothers has marketed Ouija Boards under the tagline, "It's only a game - isn't it?"
Ouija Board - The Deception
Satan and his demons can use the Ouija board to give advice, or even to guide a person in a certain direction. This guidance will even seem to be true, good, and helpful. Satan and his demons pretend to be caring. They try to appear as something that appears harmless. The Bible says, "And no wonder, for Satan himself masquerades as an angel of light. It is not surprising, then, if his servants masquerade as servants of righteousness. Their end will be what their actions deserve" (2 Corinthians 11:14-15).
Satan and his demons will do this in order to get a person even more deeply involved in spiritist practices. Things like the Ouija board appear to be innocent at first, but soon a person finds themselves addicted to guidance from the spirit world - thereby allowing Satan to control and destroy their life. 1 Peter 5:8 warns us, "Be self-controlled and alert. Your enemy the devil prowls around like a roaring lion looking for someone to devour." The Ouija Board may be advertised as just as game, and that is exactly what Satan wants us to believe.
Ouija Board - The Truth: Are they Evil?
Sadly, many people are deceived into believing that Ouija Boards are just a game. The truth of the matter is that God views channeling, or consulting spirits or the dead, to be a serious sin. Deuteronomy 18:11-12 says that anyone engaged in these practices is "detestable to God." According Old Testament Law, the Israelites were supposed to stone (execute) anyone who was a medium or a channeler (Leviticus 20:27).
Why does God take such a hard line on things like Ouija Boards - something that many people view as a game? In Isaiah 8:19-20, God says this: "When men tell you to consult mediums and spiritists, who whisper and mutter, should not a people inquire of their God? Why consult the dead on behalf of the living? …If they do not speak according to this word, they have no light…" God points out that we need to come to Him for answers. Because God is omniscient and omnipresent He knows everything and He is in control of everything. Asking charlatans and unknown entities for advice can be worse than fruitless; it can be dangerous. God wants us to trust Him!


The Art of Conjuring Spirits . . .
Celestial Beings, Angels, Demons, and Elemental Spirits.
From the most heavenly of spirits to the monsters of the of the great abyss. These entities can all be summoned to do your bidding or answer your questions. Take warning to heart. These creatures are very powerful and you could end up doing your self more harm than good.
~WARNING!~ This information is for educational purposes only! I do not suggest that you attempt to do any of the following conjuration's unless you are a well experienced Magician/Sorcerer. For the inexperienced it can lead to Demonic possession and or many other bad things!
When a magician gets started he usually performs a couple of standard rituals like
The Lesser Banishing Ritual of the Pentagram, and the Middle Pillar Ritual. These are the most important things he would do in order to protect himself from these Beings. Remember the attitude he gets from a spirit depends on the type of spirit he would so choose to conjure up! There are also several standard items which would be used during the conjuration...
Dagger, preferably exotic
an Alter , at least 3'x3' top on it
White Candles, at least 4
Incense, something pleasing
a Robe Crystal Ball
Triangle of Solomon
Triangle of the Art
the Key of Solomon (book)
the Grimoire of Armadel (book)
the Magic Circle
Quiet Place to do these rituals
sorry i forgot to put that
http://www.spellsandmagic.com/circle1.jpg
Notice in the top of diagram is the Triangle of the Art. This is where the Magician will place the circular Black Mirror, or the Crystal Ball on a stand. Around the triangle are the names Tetragrammaton, Primeumaton, and Anaphaxeton. Inside the Triangle is the name Michael split up. Below it is the Magical Circle in which the Magician will stand. It has many sacred names of God written around the inside border. In the middle of the circle are the names Alpha and Omega, along with 4 hexagrams. As you can see there are 4 pentagrams, one on each corner of the circle. A candle is placed in the middle of each one. The name Tetragrammaton is split up between the five points of each pentagram.
Now we get to the good stuff. If you read all the copies of ancient manuscripts you will see that all the rituals are quite long and complicated. I am going to simplify things for you. You see books like the Key of Solomon, the Grimoire of Armadel, and the Goetia were designed to confuse the ordinary person and discourage them from wanting to attempt these Rituals. This is because the ordinary person attempting these rituals would more than likely become possessed, disease ridden or die. This type of Magical workings is for only the experienced Magician/Sorcerer. Those who think different and want to play with fire, I tell you... You will get burned!
First you need to make sure you have a quiet place to these rituals, where you you will not be disturbed. Make sure that your alter is set up and all the magical tools are displayed on the alter. You need to light the four white candles and the incense. Make sure you have preselected the entity that so desire to summon up. Also make sure you have his sigil written on parchment. Take a few minutes to relax and meditate. Clear your mind of all unwanted thoughts and worries. Take your dagger and perform the invoking ritual of the pentagram. You can also call upon Archangel Michael to surround and protect your magical circle. If you call him and have faith he will be there protecting you. Now lets move on to the invocation ...
In this example we are going to conjure the Spirit "VAU-AEL". He is the spirit who will give thee all kinds of pleasant visions. He will serve you well in all that you wish to know. This spirit is taken from "the Grimoire of Armadel".
Take note that we will be conjuring this spirit on to the astral plane and not onto this physical plane. We will be able to see the spirit by gazing into the crystal ball or the black mirror in the Triangle of the Art. Put on your robe and and light the incense and the candles. Sit in the chair that you place in the middle of the magic circle. Here is the sigil of the entity...
Holding the Sigil of the spirit in your hands gaze into it and repeat the name of the spirit over and over for at least 10 min. Then gaze into the black mirror (or crystal ball) and concentrate while reciting the following...
I evoke and conjure thee, O spirit "VAU-AEL" by the Supreme Majesty - the true God who is known by the names of YOD HEH VAV HEH (yode-heh-vahv-heh), ADONAI (ah-doe-ney), EHEIEH (eh-hey-yay), and AGLA (ah-gah-lah) to appear before me in this mirror (or crystal ball) in a fair and comely shape.
Continue to gaze into the mirror until the image of the entity becomes clear to see. When you can see the entity then ask it "what is thy name?" If it gives the correct answer then ask it to sign its name in the space surrounding it. If the spirit turns out to be someone else then you can ask it to leave or ask what its purpose of coming before you. If it is the correct spirit then you must welcome it by saying...
In peace I welcome you, O spirit "VAU-AEL",and in the name of the Most High I command you to stay within this mirror until you are dismissed, to speak honestly and to answer all questions truthfully that I put before you.
Now you may ask the questions that you wish to put before him. Make sure that you are polite and not rude in any way, for you must treat these spiritual beings with the total respect. You may also command it do do certain tasks for you, but if you ask it to do things that might harm someone then you will at sometime suffer the penalties of KARMA. What goes around comes around. You don't want to have something bad come around and bite you in the ass now do you? Try to do only good tasks and things of a positive nature! Once you are done with the spirit, you must license him to depart. Take note that you must give this dismissal even if the entity does not show itself, for it could actually be there and you not know it and then you would have a spirit hanging around you which could the end of you!
Here is the dismissal...
Go in peace and return to your sphere of origin, O Spirit "VAU-AEL" by the authority of the True God, I command thee to harm none as you depart, and to be ready to come quickly if called upon again.
*You will also want to do the Lesser Banishing Ritual of the Pentagram and the Banishing Ritual of the Hexagram! This is a Must!
*This ritual can be used to conjure Celestial, Demonic, Elemental, or Angelic entities to do your bidding.
After you are finished you will want to write down everything that happened in your experience. You need to keep a journal of all these events and what took place. You will want to memorize these conjuration's and not have to read them off a card. You will also need to make sure that you pronounce all the sacred names of God correctly in your invocations, and once again do nothing to harm anyone in your magical rites. Even if you are conjuring a demon you can still command them to do good for you. Peace be with you.
Alien abduction stories have spread widely over the last hundred years, though they did not truly hit their stride until the 1961 Barney and Betty Hill abduction. Some abductees report their abductions as warm, pleasant experiences with intense psychic contact. Other abductees have reported that aliens conducted scientific experiments or operations on their unwilling patients. How can these vastly different experiences be explained?
After the Hill abduction, investigators collected more and more accounts, usually, though not always, elicited through hypnosis. In most cases witnesses told of seeing a UFO or even humanoid beings, then suffering amnesia for a period of anywhere from a few minutes to a few hours. Some witnesses claimed repeated experiences that started when they were children.
The clear implication was that UFO beings (typically described in these instances as little gray humanoids with oversize heads, slanted eyes, two holes for a nose, and a slit for a mouth) had a long-term interest in certain human beings. Some abductees even reported that the abductors had put small implants -- usually said to be tiny balls inserted through the nose and (apparently) into the brain via a long needle-inside their bodies.
In time new and even more unsettling dimensions to the abduction experience came to light. Some female abductees reported sexual experiences followed by pregnancies that would be terminated in a follow-up abduction some months later. During later abductions the UFO entities would show the women strange-looking children, apparently human/alien hybrids, whom they would sense were their own.
Not surprisingly, such reports gave rise to furious controversy. Even many ufologists rejected them, preferring, in common with UFO skeptics, to believe "abductions" were fantasies generated by the process of hypnosis itself. Contrary to popular understanding, hypnosis is no royal road to the truth. Hypnotic subjects are in a highly suggestible state and may seek to please the hypnotist. Thus, if the hypnotist asks leading questions, the subject will be led to provide the desired answers. Moreover, purely imaginary events can seem real under hypnosis (confabulation), as testified to in the phenomenon of "past lives" recounted while in a hypnotic state.
To test the confabulation hypothesis, folklorist Thomas E. Bullard collected all available abduction accounts. He found that as many as one-third of the informants had full conscious recall of their experiences and had never resorted to hypnosis to elicit the details. These non-hypnotic reports proved identical in all significant particulars to those told under hypnosis. Bullard also learned that the identity of the individual hypnotist made no difference. The stories remained consistent down to details that even those most familiar with the phenomenon had failed to notice. In short, Bullard concluded, whatever its ultimate cause, the abduction phenomenon was not the product of hypnosis. "The skeptical argument needs rebuilding from the ground up," he wrote.
A growing number of mental-health professionals have conducted their own investigations of the abduction phenomenon. In the early 1980s psychological testing of a small group of abductees in New York indicated that they suffered from post-traumatic stress disorder (PTSD). Dr. Elizabeth Slater, a psychologist with a private practice in New York City, remarked that these findings are "not inconsistent with the possibility that reported UFO abductions have, in fact, occurred." Other studies since then have come to similar conclusions, and the scientific investigation of the abduction phenomenon continues.
Notable UFO Reports
Famous people and famous events -- take a look at these notable UFO stories:
* Psychic Contact with UFOs
* The Hill Abduction
* Jackie Gleason Sees a UFO
* Astronomer J. Allen Hynek
* Ronald Reagan Sees a UFO
* Senator Russell Sees a UFO
Georgia Senator Richard Russell was a major figure in the U.S. Senate. As head of the Senate Armed Services Committee, he exerted enormous influence over the American defense establishment. When he spoke, the military listened. So when Russell reported what he had seen while traveling through the Soviet Union, no one laughed-and hardly anyone outside official circles knew of his remarkable experience until years later.
Just after 7 P.M. on October 4, 1955, while on a train in the Transcaucasia region, the senator happened to gaze out a window to the south. To his considerable astonishment his eyes focused on a large disc-shaped object slowly ascending as a flame shot from underneath it. The object then raced north across the tracks in front of the train. Russell scurried to alert his two companions, who looked out to see a second disc do what the first had just done. At that moment Soviet trainmen shut the curtains and ordered the American passengers not to look outside.
As soon as they arrived in Prague, Czechoslovakia, the three men went to the United States embassy and sat down with Lt. Col. Thomas S. Ryan, the air attaché. Russell's associate, Lt. Col. E. U. Hathaway, told Ryan that they were about to report something extremely important-"but something that we've been told by your people [the U.S. Air Force] doesn't exist."
Soon rumors about the senator's sighting reached America, but when a reporter for the Los Angeles Examiner tried to obtain details, Russell said only, "I have discussed this matter with the affected agencies and they are of the opinion that it is not wise to publicize this matter at this time." The report was not declassified until 1985. Interestingly, one of the "affected agencies" was not Project Blue Book, which never received the report. Apparently, the event was too sensitive for so lowly a project.
Alien implants is a term used in Ufology to describe a physical object placed in someone's body after they have been abducted by aliens. Claimed abilities of the implants range from mind control to biotelemetry (the latter akin to humans tagging wild animals for study).
As with UFO subjects in general, the idea of "alien implants" has seen very little attention from mainstream scientists because of a lack of verifiable evidence. American podiatrist Dr. Roger Leir claims to have recovered about a dozen such implants from people's bodies. He claims that these implants have unusual characteristics, including emitting radio signals, and moving independently under subjects' skin. These claims have not been independently verified.
According to researcher Peter Rogerson (who is generally sceptical of alien abduction claims), the idea of allegedly genuine alien implants can be traced back to the 1950s, as part of the so-called "Shaver Mystery" -- claims that the "Dero," a sinister civilization in beneath the earth, was kidnapping people for torture. Rogerson writes:
the March 1957 edition of the long John Nebel radio show featured John Robinson, a sidekick of Jim Moseley reporting a dramatically spooky, if not very plausible, abduction tale. The gist of it was that in 1944 Robinson had a neighbour named Steve Brodie who one day saw (in Robinson's apartment) a copy of one of Ray Palmer's magazines featuring the Dero. Brodie yelled out "He speaks of the Dero!", and proceeded to tell Robinson how he had been prospecting out west with a companion in 1938. One day they encountered two mysterious cowled figures who paralyzed Brodie by pointing a rod-like device at him. When the companion tried to flee, they fired at him and Brodie heard him scream, and smelled burnt flesh. When one of the figures placed 'small earphones' behind his ears he lost consciousness. From time to time he came to, in a place which fellow prisoners told him was the cave of the Dero. Each time his brain began to clear, the cowled one adjusted the earphones and he lost consciousness again. He eventually came to, walking the streets of Manhattan two years later. Brodie showed Robinson scarred patches behind his ears, a little smaller than a silver dollar. Since his ordeal Brodie claimed he was unable to eat meat ... Time passed; Robinson left the apartment but on returning for a visit found that Brodie had disappeared. Another neighbour told Robinson that he had seen Brodie in Arizona, wandering about like a zombie. We are presumably supposed to conclude that he was back under the control of the Dero. It is in this unlikely tale that we first encounter the implants (behind the ears, as in Invasion of the Martians) and other abductionist staples such as the paralyzing rods and the doorway amnesia. In later years, the claims of people like Budd Hopkins and David Michael Jacobs would popularize alien abduction ideas in general, including reports of unusual "implants" associated with abductions.
Individuals who claim that they have been abducted by extra terrestrials often believe that their bodies have been implanted with some sort of object. During routine X-rays and MRIs abductees discover unexplained objects in their body. Indeed, under hypnosis abductees often describe operations in which needles are inserted into the brain; more frequently still, they report implantation of foreign objects through the sinus deep inside their nasal cavity, hand, leg or ear by extra terrestrials.
Numerous implants have been removed and studied by medical doctors. The doctors have found that the implants are no more than 3cm (1 inch) long and 1mm (1/16 of an inch) in thickness. The implant is wire-shaped and under an electron microscope appears to have a complex structure containing many different layers. Tests have shown that the implant is composed of a variety of metals and alloys. The implants have highly magnetic qualities and glow fluorescent green when exposed to ultraviolet (UV) light. The implants are usually attached to major nerve centers and unsophisticated medical procedures used in an attempt to remove the implants have often resulted in severe injury or even death of the abductee.
Technicians have theorized that the implants could be a transmitter or receiver of some sort of signal. Other individuals believe that the implants could be some sort of monitoring device that receives signals from the abductee's nervous system. The ultimate goal would be mind control.
A device known as a "stimoceiver, " was invented in the late '50s- early '60s by a neuroscientist named Jose "Bob" Delgado. The stimoceiver is a miniature depth electrode which can receive and transmit electronic signals over FM radio waves. By stimulating a correctly-positione d stimoceiver, an outside operator can wield a surprising degree of control over the subject's responses. His experiments on animal and humans clearly demonstrate that the experimenter can electronically induce emotions and behavior. Abductee accounts are replete with stories of bewildering and inappropriate sexual response countered by extremely painful stimuli .
Delgado asserted that his experiments "support the distasteful conclusion that motion, emotion, and behavior can be directed by electrical forces and that humans can be controlled like robots by push buttons." He even prophesied a day when brain control could be turned over to non-human operators, by establishing two-way radio communication between the implanted brain and a computer.
Other researchers have made notable contributions to Electronical Brain Stimulation such as Robert G. "Bob" Heath, of Tulane University or James Olds. Later Ralph Schwitzgebel designed tracking devices that could be used for tracking all the physical and neurological signs of a "patient" within a quarter of a mile. Little wonder then that with advanced technology, the control scope can be extended to the whole planet
feeling nervous?
What to Do if a Ghost Hunt Frightens You
After a particularly vivid ghost hunt, people sometimes get nervous
about what they've just experienced. Here are a few facts to
remember:
Ghosts do not follow you home.
Ghosts haunt a location, particularly cemeteries, for a reason. If
they could leave, they wouldn't be at the cemetery (or house, or
battlefield) in the first place.
Ghosts cannot make you do things you do not want to do.
Ghosts are not hypnotists and they do not have powers beyond those
that they had in life.
Frankly, any spirit of the dead which is still tied to the earthly
plane, has a specific reason for being here, and it's not a power
trip. Usually, their powers are significantly less than an average
living person's.
If you're having "unwanted thoughts" after encountering a ghost, get
professional help. Ghosts are not the problem.
Hollywood imagery can be fun, but it's not real. Steering wheels
don't jerk out of your hand. Bed canopies don't sprout spikes and
fall on people. People are not "taken over" by ghosts unless they
consciously agree to accept the trance state. If someone
is "possessed," something else is going on. It's not a ghost.
Ghosts do not "curse" you.
Ghosts are just people living in another dimension, or perhaps on
another plane. They have no superhuman powers other than--perhaps- -
enhanced telepathy. They cannot curse you. They do not turn
into "witches" when they die.
Ghosts cannot hurt you.
Poltergeists are the only "ghosts" that ever harm people, and even
then it's usually nothing worse than bruising.
The one and only poltergeist on record for killing someone, was the
Bell Witch, and there is evidence that the original Bell Witch was a
hoax. (The Bell Witch Cave and vicinity appear to be genuinely
haunted, but that's another story.)
People often ask why we warn against ghost hunting alone. It's not
because of ghosts, it's because you might turn an ankle in a
neglected yard or cemetery, and need help. Or you might encounter a
bunch of drunk teens or hunters who don't want you around.
At Hollow Hill, we are not afraid of ghosts, but we are wary of
isolated sites.
Ghosts will not haunt your dreams, keep you awake at night, etc.
Unless you're deliberately sleeping in a haunted house or camping at
a haunted battleground, ghosts do not usually travel from their
earthly locations to bother you.
Most ghosts "move on," eventually.
Spirits of the dead remain on earth for a specific reason. Usually,
they're fighting reality and want to turn back the clock; they want
to change an event from the past.
In rare cases, they simply have a message to pass on, or a minor
task to accomplish. We've only encountered this once in hundreds of
hauntings.
One notable exception is when a spirit returns to help a friend or
family member, or just check to be sure you're okay.
Spirit guides, angels, totems, are a different topic. They are not
malicious, ever. Don't worry about them.
You never have to worry about a ghost following you forever, or
anything like that. It simply doesn't happen.
Spiritual energy is pretty much all the same to a casual observer.
If you're in a setting where there is poltergeist phenomena, you
probably won't be able to guess whether it's from a spirit of the
dead, or someone nearby with RSPK.
(RSPK is Remote Spontaneous PsychoKinesis, or the ability to move
things using your thoughts, consciously or not).
Don't assume that the dish that flew across the room was propelled
by a spirit of the dead. It could be a prank by an ESP-gifted person
who is very much alive, and near you.
We hope this puts your mind at rest. If you have other questions or
worries, no matter how silly you think they sound, ask us.
Ghost hunting is fun, and it's often fascinating to encounter
ghostly manifestations.
However, ghost hunting itself is not hazardous, and ghosts are not
maliciously wandering the earth as portrayed in movies and novels.
Nothing bad will happen to you if you go on a ghost hunt and take
proper precautions, such as not going alone to a deserted location.
Frankly, most of your concerns should be about the living, not the
spirits of the dead.
Consider another hobby if spirits and hauntings really frighten you.
Really: if ghosthunting isn't fun, find something else for your
spare time. The more you go ghosthunting, the more spirits and
manifestations you're likely to encounter. If you're nervous now,
it'll only get more intense if you continue.
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